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RealityKit Diagnostics

Systematic RealityKit troubleshooting with decision trees and time-cost annotations. Covers the 7 most common RealityKit symptoms that waste developer time.

Symptoms This Diagnoses

Use when you're experiencing:

  • Entity added but not visible in the scene
  • AR anchor not tracking or content floating
  • Tap/drag gestures not responding on 3D entities
  • Frame rate dropping or stuttering
  • Material looks wrong (too dark, too bright, incorrect colors)
  • Physics bodies not colliding or passing through each other
  • Multiplayer entities not syncing across devices

Example Prompts

  • "I added an entity but nothing appears in my RealityView"
  • "AR content isn't showing up on the table surface"
  • "Tap gestures don't fire on my 3D entities"
  • "RealityKit frame rate is dropping below 60fps"
  • "My 3D model looks too dark, like there's no lighting"
  • "Physics objects pass through each other"
  • "Multiplayer entities don't appear on the other device"

Diagnostic Workflow

Mandatory first step: Enable debug visualization (.showStatistics, .showPhysics, .showAnchorOrigins, .showAnchorGeometry). If you cannot see collision shapes with .showPhysics, your CollisionComponent is missing or misconfigured. Fix collision before debugging gestures or physics.

Decision Trees

SymptomKey ChecksTime Saved
Entity not visibleModelComponent? Scale > 0? Behind camera? isEnabled?30-60 min to 2-5 min
Anchor not trackingSession running? Anchor type? minimumBounds? Device support?20-45 min to 3-5 min
Gesture not respondingCollisionComponent? InputTargetComponent (visionOS)? Gesture on RealityView?15-30 min to 2-3 min
Performance problemsEntity count? Shared resources? Component churn? Mesh-based collision?1-3 hrs to 10-20 min
Material looks wrongLighting? baseColor? Metallic value? Texture semantic? Face culling?15-45 min to 5-10 min
Physics not workingBoth have CollisionComponent? Same anchor? Collision groups?20-40 min to 5-10 min
Multiplayer syncSynchronizationComponent? Codable? Ownership? Anchored?30-60 min to 10-15 min

Common Mistakes Quick Reference

MistakeTime CostFix
No CollisionComponent on interactive entity15-30 minentity.generateCollisionShapes(recursive: true)
Missing InputTargetComponent on visionOS10-20 minAdd InputTargetComponent()
Gesture on wrong view (not RealityView)10-15 minAttach .gesture() to RealityView
No lighting in non-AR scene10-20 minAdd DirectionalLightComponent
Components/Systems not registered10-15 minCall registerComponent() / registerSystem() at launch
Physics across different anchors20-40 minPut interacting entities under same anchor
  • RealityKit — ECS architecture, SwiftUI integration, physics, materials, anti-patterns
  • RealityKit API Reference — Complete API tables for all RealityKit classes and components

Released under the MIT License