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RealityKit Diagnostics ​

Systematic RealityKit troubleshooting with decision trees and time-cost annotations. Covers the 7 most common RealityKit symptoms that waste developer time.

Symptoms This Diagnoses ​

Use when you're experiencing:

  • Entity added but not visible in the scene
  • AR anchor not tracking or content floating
  • Tap/drag gestures not responding on 3D entities
  • Frame rate dropping or stuttering
  • Material looks wrong (too dark, too bright, incorrect colors)
  • Physics bodies not colliding or passing through each other
  • Multiplayer entities not syncing across devices
  • Soft shadows not appearing despite setting lightSize (iOS 27)
  • Navigation computePath returning nil vs. empty array behaving identically (iOS 27)

Example Prompts ​

  • "I added an entity but nothing appears in my RealityView"
  • "AR content isn't showing up on the table surface"
  • "Tap gestures don't fire on my 3D entities"
  • "RealityKit frame rate is dropping below 60fps"
  • "My 3D model looks too dark, like there's no lighting"
  • "Physics objects pass through each other"
  • "Multiplayer entities don't appear on the other device"
  • "import RealityCoreRenderer fails with 'implementation detail of RealityKit'" (iOS 27)
  • "Is it LowLevelMesh or LowLevelMeshResource?" (iOS 27)
  • "My model is dark and I have no pre-baked environment asset" (iOS 27)

Diagnostic Workflow ​

Mandatory first step: Enable debug visualization (.showStatistics, .showPhysics, .showAnchorOrigins, .showAnchorGeometry). If you cannot see collision shapes with .showPhysics, your CollisionComponent is missing or misconfigured. Fix collision before debugging gestures or physics.

Decision Trees ​

SymptomKey ChecksTime Saved
Entity not visibleModelComponent? Scale > 0? Behind camera? isEnabled?30-60 min to 2-5 min
Anchor not trackingSession running? Anchor type? minimumBounds? Device support?20-45 min to 3-5 min
Gesture not respondingCollisionComponent? InputTargetComponent (visionOS)? Gesture on RealityView?15-30 min to 2-3 min
Performance problemsEntity count? Shared resources? Component churn? Mesh-based collision?1-3 hrs to 10-20 min
Material looks wrongLighting? baseColor? Metallic value? Texture semantic? Face culling?15-45 min to 5-10 min
Physics not workingBoth have CollisionComponent? Same anchor? Collision groups?20-40 min to 5-10 min
Multiplayer syncSynchronizationComponent? Codable? Ownership? Anchored?30-60 min to 10-15 min

Common Mistakes Quick Reference ​

MistakeTime CostFix
No CollisionComponent on interactive entity15-30 minentity.generateCollisionShapes(recursive: true)
Missing InputTargetComponent on visionOS10-20 minAdd InputTargetComponent()
Gesture on wrong view (not RealityView)10-15 minAttach .gesture() to RealityView
No lighting in non-AR scene10-20 minAdd DirectionalLightComponent
Components/Systems not registered10-15 minCall registerComponent() / registerSystem() at launch
Physics across different anchors20-40 minPut interacting entities under same anchor
Soft shadows not appearing despite lightSize (iOS 27)10-20 minShadow.quality must be .medium or .high — .low always renders hard shadows
computePath nil vs. empty array treated alike (iOS 27)10-15 minnil = no valid path exists; empty array = already at destination
  • RealityKit – ECS architecture, SwiftUI integration, physics, materials, anti-patterns
  • RealityKit API Reference – Complete API tables for all RealityKit classes and components

Released under the MIT License